Game Projects

Professional Experience

 

Cookie Land

SOFTGAMES Canada

Free-to-play Match-3 Game   |   Role: Game Designer & Producer

Cookie Land is a free-to-play match-3 game developed by SOFTGAMES. This HTML5 game was featured on several game portals and it is currently one of the biggest match-3 titles on the Facebook Instant Games platform.

This social-oriented match-3 game takes the player to a world of sweets and pastries with hundreds of levels to solve.

Roles in the project:

  • Design new features that successfully address product priorities based on KPIs and product roadmaps.

  • Improve the UX from concept to release through wireframes, prototypes and technical specifications for artists and developers.

  • Use business intelligence tools to design metrics-driven features and improvements based on actual user behaviour.

  • Manage and iterate the game economy based on player data and correlations between multiple game systems.

  • Manage and iterate the difficulty curve of over 3000 levels using real player data.

  • Facilitate conversations between developers, artists and other team members towards common goals.

  • Evaluate game performance through metrics and KPIs to plan action points accordingly.

Multiple Match-3 Games

SOFTGAMES Canada

Free-to-play Match-3 Games   |   Role: Game Designer & Producer

At SOFTGAMES Canada I had the opportunity of working on several free-to-play match-3 games. The smaller titles allow the team to test different themes and experimental features.

These HTML5 games were featured on several game portals and are amongst the biggest match-3 titles on the Facebook Instant Games platform.

Games:

  • Garden Tales

  • Sugar Match

  • Candy Rain

  • Fish Story

Roles in the project:

  • Design new experimental features based on the company strategy and target result metrics.

  • Plan and design features that can be easily incorporated into different titles.

  • Analyze the performance of new experimental features before applying them on flagship titles.

  • Facilitate conversations between developers, artists and other team members towards common goals.

  • Evaluate game performance through metrics and KPIs to plan action points accordingly.

  • Design tools to reduce the gap between design, art and developers.

Guardians of the Waters

Laboratory of Learning Objects (2018)

Multiplatform Game (Mobile / PC)   |   Role: Game Designer

Guardians of the Waters (Guardiões das Águas) is a multiplatform (Mobile / PC) educational game, for kids from Grade 2 to Grade 4, about basic sanitation and water treatment.

The project features 6 game modes and is compatible with the Kinect One in the PC version.

It is currently available in Brazilian public schools.

Roles in the project:

  • Designed 6 different game modes, adapting the gameplay for both platforms (PC and Mobile).

  • Designed over 50 level segments, using the Rational Level Design framework.

  • Conceived the game proposal document that was pitched and approved by the investors.

  • Documented and wrote most of the script and the dialogues.

  • Oversaw the game look and feel.

  • Guided game test sessions with the target audience.

Water Generations

Brazilian National Water Agency (2017)

Educational Game   |   Role: Game Designer

Water Generations (Geração Água) is a resource management educational game developed in partnership with the Brazilian National Water Agency, for students in Grades 7 to 10.

It is currently available in Brazilian public schools.

Roles in the project:

  • Designed the gameplay loop.

  • Conceived and successfully pitched the game proposal for the project stakeholders.

  • Adjusted the level layout, blockout and decoration to ensure a better user experience.

  • Planned proper game pacing, so that there are highs and lows in player interest curve during the gameplay.

Awards:

  • Brazil’s Independent Games Festival (BIG Festival) 2018 - BIG Impact: Educational Category   |   Finalist

  • 2nd Golden Cube Award (Cubo de Ouro) 2018 - Best Geek Social Project   |   Finalist

Paleo Game

Private Commissioned Project (2016)

Mobile Game   |   Role: Game Designer

Paleo Game is a mobile educational game about evolutionary biology, commissioned by a Brazilian Ph.D. professor as part of their thesis.

The game has local multiplayer with several questions and minigames on the subject, for students in Grade 4 to Grade 8.

Roles in the project:

  • Designed the gameplay loop.

  • Planned and designed 3 minigames with local multiplayer features.

  • Prototyped and implemented the level layout.

  • Planned choke points in the game board to enhance gameplay.

  • Designed the game systems, their rules and interactions.

  • Ensured the game look and feel was within the project goal.

Profit Inc.

Laboratory of Learning Objects (2016)

Educational Game   |   Role: Game Designer

Profit Inc. (Lucro S.A.) is an educational business tycoon in which the player manages a company according to custom economic scenarios.

The economic scenario editor allows the student to simulate how to run a business in different contexts, such as a high-interest rate market, a low tax market, expensive retail suppliers, among dozens of other settings.

Roles in the project:

  • Designed game systems based on real-world data like accounting concepts and formulas.

  • Improved the UI to shallow the game's learning curve, which was too steep based on player feedback.

  • Designed an economic scenario editor, which allows the player to simulate different situations like high taxes, low-interest rates, etc.

  • Conducted playtests and incorporated feedback to improve the gameplay.

Awards:

  • Brazil’s Independent Games Festival (BIG Festival) 2017 - Best Educational or Social Impact Game   |   Finalist 

  • Apps.edu International Contest   |   Honourable Mention

The Amazing Adventures of Apollo & Rosetta in Space

Laboratory of Learning Objects (2015)

Game for Health   |   Role: Creative Director

The Amazing Adventures of Apollo & Rosetta in Space was developed for academic research. The purpose of this game is to train the Executive Functions, especially the Inhibitory Control, of children between the ages of 8 and 10. It features 7 different game modes. This game was developed as part of a Ph.D. thesis at Feevale University.

Roles in the project:

  • Designed 7 different game modes for specific research needs.

  • Designed a procedural difficulty curve system for all 7 game modes, following the Rational Level Design framework.

  • Documented and wrote most of the script and dialogues.

  • Analyzed and documented connections between neuropsychology and digital games.

Awards:

  • PUC Young Ideas (Jovens Ideias) Contest - Category: Search is evolving (2015)   |   Winner

  • Master Tip Award (Dica de Mestre) - Educator Category (2018)   |   2nd Place

The Suspects

Laboratory of Learning Objects (2015)

Game for Health   |   Role: Game Designer

The Suspects (Os Suspeitos) is a mobile game to assist psychologists in treating college students with Attention Deficit Hyperactivity Disorder (ADHD). It features 5 different focus-based minigames, in which the player must identify the suspects of a crime in a shopping mall.

Roles in the project:

  • Prototyped the game with a content manager to aid the pitch.

  • Designed and successfully pitched the game concept for the project stakeholders.

  • Designed 5 different game modes for specific psychological needs.

  • Investigated the relationship between interest and reward on players with ADHD.

  • Created the game pacing system to boost player retention.

  • Designed over 30 level segments.

Personal Projects

 

Hector & Stella

Game Jam Project

Turn-based Dungeon Crawler   |   Role: Game Designer

Hector & Stella is a turn-based dungeon crawler, made during Feevale Game Jam, a sponsored game jam. The event theme was "Guiding Dog" and in the game, you get to control Stela, the guiding dog of a powerful wizard named Hector in search of a powerful scroll.

Roles in the project:

  • Conceived and pitched the game concept.

  • Established the art direction.

  • Designed 12 levels using the Rational Level Design framework.

  • Utilized redirection techniques to guide the player through the levels.

  • Documented and wrote all dialogues.

  • Crafted all sprites and the UI.

Awards:

  • Feevale Game Jam (2018)   |   Winner

Type 'n Jump

Game Jam Project

Text-Based Platformer   |   Role: Game Designer

Type ‘n Jump is a text-based platformer, made during Ludum Dare 41. The game jam theme was "Combine 2 Incompatible Genres​".

It ranked 90th in the Overall category amongst over 2000 entries, with around 163 ratings.

Some players even started speed-running the game, which was a very nice surprise 🙂

Roles in the project:

  • Conceived and pitched the game concept.

  • Designed the level layout to improve player flow.

  • Identified and corrected points of failure and frustration in the level design through playtests.

  • Established the art direction.

  • Crafted all sprites and the UI.

  • Designed and iterated the character movement system.

Awards:

  • Ludum Dare 41   |  Ranked 90th in the Overall category, amongst over 2000 entries.

About

Richard N. Silva

Self-motivated. Data-driven. Quick learner.   |    Toronto, Canada

My name is Richard Nunes da Silva. I am a creative professional with more than 5 years of professional experience in Game Design and Project Management. Throughout my career, I had the opportunity to work on several amazing projects, which I am proud to share here on my website.

Currently I am working as a Game Designer / Producer for Match-3 games at Softgames Canada.

I love designing game mechanics, systems and gameplay loops to entertain people.  I work closely with other creative professionals, programmers and data analysts to solve design problems.

My passion for design, data-driven approach and commitment with milestones are my best weapons in any project.

If you have any questions, feel free to contact me.

 

Contact

Are you interested in learning more about my work or how I can help you in future projects? Feel free to contact me!

  • Email
 
  • Email

©2021 by Richard N. Silva.