Role: Game Designer
Platforms: Mobile | Web
Genre: Educational Game
Release Year: 2016
Duration: 12 months
Team Size: 7
Contractor: Laboratory of Learning Objects
Tools Used: Unity, Trello, Adobe Suite, G Suite, Source Tree, Bitbucket
About the Project
Profit Inc. (Lucro S/A) is an educational business tycoon in which the player manages a company according to a custom economic scenario.
This customized economic scenario editor allows the player to simulate how to run a business in different situations, such as a high interest rate market, a low tax market, more affordable vendors, different degrees of seed capital, among dozens of other settings. As it is based on real data, the game simulates with a good degree of fidelity the problems that companies face in the market.
Roles in the project:
Designed game systems based on real world data like accounting concepts and formulas.
Improved the UI to shallow the game's learning curve, which was too steep based on player feedback.
Designed a customization system of economic scenarios, to simulate different situations like high taxes, low interest rates, etc.
Conducted playtests and incorporated feedback to improve the gameplay.
All screenshots reflect the work of the entire team.