Richard Nunes da Silva
Senior Game Designer
Self-motivated. Data-driven. Quick learner.
A creative professional with more than 8 years of professional experience in Game Design and Project Management.
Crafting engaging game mechanics, systems, and gameplay loops that captivate and entertain players is what I love to do.
My passion for design, data-driven approach and commitment to milestones are my best weapons in any project.
SENIOR GAME DESIGNER | Hyper Hippo
Toronto | 2021 - Present
Hyper Hippo, an award-winning mobile game studio, excels in the idle game genre, boasting over 50 million installs of AdVenture Capitalist, AdVenture Communist, and AdVenture Ages globally. They also created Dungeon Dwarves in collaboration with Netflix, and the recent Vacation Tycoon.
Roles: Design ranks - Design events - Data Analysis - Data-driven design - Monetization improvements - Engagement improvements - Prototyping features - KPIs monitoring
LEAD GAME DESIGNER | Robots & Pencils
Toronto | 2021
Robots & Pencils is a digital innovation firm that helps clients to use mobile, web and frontier technologies to transform their businesses, including serious, augmented reality (AR) and educational games.
Roles: Creative Direction - Design Augmented Reality (AR) games - Design Serious games - Game Design Document - Data-driven Design - Level Design - Monetization strategies - Prototyping features - Project Management
GAME DESIGNER & PRODUCER | SOFTGAMES
Toronto | 2019 - 2021
SOFTGAMES is a leading developer of the most popular Instant Games with tens of million users every month.
Roles: Design match-3 titles - Data Analysis - Data-driven design - Level Design - Monetization improvements - Player Engagement improvements - Prototyping features - Project Management - KPIs monitoring
GAME DESIGNER | Laboratory of Learning Objects
Brazil | 2015 - 2019
The Laboratory of Learning Objects is a game studio located within Feevale University that develops educational games.
Roles: Game Design Document - Balance - Prototyping - Design new features - UI Design - Level Design - Creative Direction.
INSTRUCTOR | Scheffer School
Brazil | 2013 - 2015
Scheffer School is a Design school with over 40 years of experience that has prepared thousands of students for the labor market.
Roles: Tutored over 200 students in Game Design, 3D Modelling and Graphic Design.
2012 | 2019
Throughout the years, I have freelanced on numerous projects across various creative fields.
Roles: Game Design Consulting, UI Design, Creative Direction, Graphic Design, 3D Modeling.
• Game Systems design
• Data-driven design
• Game Economy optimization
• F2P Monetization strategies
• Playtest Analysis
• Game-based Learning
• Rational Level Design
• Level Blockout
• Match-3 level design
• Data analysis
• KPI analysis
• Project Management
• Risk Assessment
• UI/UX Design
• Visually focused design documentation
• Adobe XD
• Microsoft Excel & Google Sheets
• Adobe Photoshop
• Adobe Illustrator
• 3ds Max
• Adobe Audition
Languages & Education
MBA in Project Management
• Unisinos | 2017 - 2018
Associate’s Degree in Digital Games
• Feevale University | 2009 - 2012