Type 'n Jump
Role: Game Designer
Platforms: Web | PC
Genre: Text-Based Platformer
Release Year: 2018
Duration: 72 hours
Team Size: 2
Contractor: Laboratory of Learning Objects
Tools Used: Unity, Adobe Suite, G Suite, Source Tree, Bitbucket, Custom Level Editor Tool
About the Project
Type ‘n Jump is a text-based platformer, made during Ludum Dare 41. The theme was "Combine 2 Incompatible Genres", so I the concept of a platform game in which the character was controlled by text commands.
The main challenge of the project was to make the player not get frustrated with our unusual input choice. Thus, to ensure fluid gameplay, we have created many safe areas for the player to test the controls and get used to them.
It got 90th in the Overall category amongst over 2000 entries, with around 163 ratings. The game attracted a nice community during the event, which even made a series of speedrun races of the game.
Roles in the project:
Conceived and pitched the game concept.
Designed the level layout to improve player flow.
Identified and corrected points of failure and frustration in the level design through playtests.
Established the art direction.
Crafted all sprites and the UI.
Designed and iterated the character movement system.
All screenshots and video reflect the work of the entire team.