Role: Lead Game Designer & Product Owner
Platforms: Android, iOS
Genre: Augmented Reality (AR) Game
Release Year: 2021
Duration: 7 months
Team Size: 12
Contractor: Robots & Pencils
Tools Used: Unity, Adobe Suite, Figma, G Suite, GitHub
About the Project
Prof. Kaput created a bunch of monstrous creatures to dominate the world, as any respectable mad scientist would do. But due to some miscalculations he was… devoured. Now it's up to you to make sure they don't escape the lab. The fate of the world is in your hands, it's not rocket science, right?
Monster Blast is an arcade shooter game with Augmented-Reality (AR) elements on mobile devices. It blends the real experience of shooting a BB gun with the fun and challenges of video games.
The game was designed to work with a high-speed camera that detects hits on real-world targets and translates them into the game.
Roles in the project:
Conceived the game proposal document that was pitched and approved by the investors.
Designed game features to increase users' safety when playing this Augmented Reality (AR) game.
Designed over 30 unique levels, using the Rational Level Design framework.
Designed procedural levels based on difficulty settings using the Rational Level Design framework.
Designed an asynchronous Multiplayer Mode.
Represented the team in presentations and conversations with project stakeholders and investors.
Evaluated project risks and create contingency plans.
Facilitated conversations between developers, artists and other team members towards common goals.
Created and maintained the project's Game Design Document (GDD).
Documented and wrote most of the voice-over lines.
Directed voice actors during recording sessions.
Oversaw the game look and feel.
All screenshots and videos reflect the work of the entire team.