Role: Game Designer
Platforms: Mobile | Web
Genre: Educational Game
Release Year: 2017
Duration: 6 months
Team Size: 14
Contractor: Brazilian National Water Agency (ANA)
Tools Used: Unity, Trello, Adobe Suite, 3ds Max, G Suite, Source Tree, Bitbucket
About the Project
Water Generations (Geração Água) is a resource management educational game developed in partnership with the Brazilian National Water Agency, for students in Grades 7 to 10. It is available for Brazilian public schools.
In "Water Generation", the goal is to change the habits of a family over several generations, making household residents properly use the water and thus achieve greater environmental awareness. The player must also make improvements in the Infrastructure of the house, to make it increasingly ecologically correct and efficient regarding water resources.
Roles in the project:
Designed the gameplay loop.
Conceived and successfully pitched the game proposal for the project stakeholders.
Adjusted the level layout, blockout and decoration to ensure a better user experience.
Planned proper game pacing, so that there are highs and lows in the player interest curve during the gameplay.
All screenshots reflect the work of the entire team.