The Amazing Adventures of Apollo & Rosetta in Space
Role: Creative Director
Platforms: PC | Kinect
Genre: Game for Health
Release Year: 2015
Duration: 24 months
Team Size: 12
Contractor: Laboratory of Learning Objects
Tools Used: Unity, Trello, Adobe Suite, G Suite, Source Tree, Bitbucket
About the Project
The Amazing Adventures of Apollo & Rosetta in Space (As Incríveis Aventuras de Apollo e Rosetta no Espaço) was developed for academic research. The purpose of this game is to train the Executive Functions, especially the Inhibitory Control, of children between the ages of 8 and 10. It features 7 different game modes. This game was developed as part of a PhD thesis at Feevale University.
Roles in the project:
Designed 7 different game modes for specific research needs.
Designed a procedural difficulty curve system for all 7 game modes, following the Rational Level Design framework.
Documented and wrote most of the script and dialogues.
Analyzed and documented connections between neuropsychology and digital games.
All screenshots reflect the work of the entire team.