©2019 by Richard N. Silva.

Game Projects

Commissioned works

Guardians of the Waters, Laboratory of Learning Objects (2018)

Mobile Game   |   Role: Game Designer

Guardians of the Waters (Guardiões das Águas) is a crossplaftorm (Mobile / PC) educational game about basic sanitation and water treatment, aimed for kids from 8 to 10.

Roles in the project:

  • Designed 6 different game modes, adapting the gameplay for both platforms (PC and Mobile).

  • Designed over 50 levels segments, using the Rational Level Design framework.

  • Conceived the game proposal document that was pitched and approved by the investors.

  • Documented and wrote most of the script and the dialogues.

  • Oversaw the game look and feel.

  • Guided game test sessions with the target audience.

 

The game will be available for Brazilian public schools in 2019.

Water Generations, Brazilian National Water Agency (2017)

Educational Game   |   Role: Game Designer

Water Generations (Geração Água) is an educational resource management game developed in partnership with the Brazilian National Water Agency, aimed for teens from 13 to 16. It is available for Brazilian public schools.

Roles in the project:

  • Designed the gameplay loop.

  • Conceived and successfully pitched the game proposal for the project stakeholders.

  • Adjusted the level layout, blockout and decoration to ensure a better user experience.

  • Planned proper game pacing, so that there are highs and lows in player interest curve during the gameplay.

Awards:

  • Brazil’s Independent Games Festival (BIG Festival) 2018 - BIG Impact: Educational Category   |   Finalist

  • 2nd Golden Cube Award (Cubo de Ouro) 2018 - Best Geek Social Project   |   Finalist

Paleo Game, Private Commissioned Project (2016)

Mobile Game   |   Role: Game Designer

Paleo Game is a mobile educational game (with local multiplayer) that covers evolutionary biology, commissioned by a Brazilian PhD professor. The game has several questions and minigames on the subject, aimed for pre-teens between 10 and 12.

 

Roles in the project:

  • Designed the gameplay loop.

  • Planned and designed 3 minigames with local multiplayer features.

  • Prototyped and implemented the level layout.

  • Planned choke points in the game board to enhance gameplay.

  • Designed the game systems, their rules and interactions.

  • Ensured the game look and feel was within the project goal.

Profit Inc., Laboratory of Learning Objects (2016)

Educational Game   |   Role: Game Designer

Profit Inc. (Lucro S/A) is an educational business tycoon in which the player manages a company according to a custom economic scenario.

Roles in the project:

  • Designed game systems based on real world data like accounting concepts and formulas.

  • Improved the UI to shallow the game's learning curve, which was too steep based on player feedback.

  • Designed a customization system of economic scenarios, to simulate different situations like high taxes, low interest rates, etc.

  • Conducted playtests and incorporated feedback to improve the gameplay.

 

Awards:

  • Brazil’s Independent Games Festival (BIG Festival) 2017 - Best Educational or Social Impact Game   |   Finalist 

  • Apps.edu International Contest   |   Honourable Mention
     

The Amazing Adventures of Apollo & Rosetta in Space, Laboratory of Learning Objects (2015)

Game for Health   |   Role: Creative Director

The purpose of this game is to train the Executive Functions, especially the Inhibitory Control, of children between the ages of 8 and 10. It features 7 different game modes. This game was developed as part of a PhD thesis at Feevale University.

 

Roles in the project:

  • Designed 7 different game modes for specific research needs.

  • Designed a procedural difficulty curve system for all 7 game modes, following the Rational Level Design framework.

  • Documented and wrote most of the script and dialogues.

  • Analyzed and documented connections between neuropsychology and digital games.

 

Awards:

  • PUC Young Ideas (Jovens Ideias) Contest - Category: Search is evolving (2015)   |   Winner

  • Master Tip Award (Dica de Mestre) - Educator Category (2018)   |   2nd Place

The Suspects, Laboratory of Learning Objects (2015)

Game for Health   |   Role: Game Designer

Os Suspeitos (The Suspects) is a mobile game to assist psychologists in treating college students with Attention Deficit Hyperactivity Disorder (ADHD). It features 5 different focus-based minigames, in which the player must identify the suspects of a crime in a Shopping Mall.

Roles in the project:

  • Prototyped the game with a content manager to aid the pitch.

  • Designed and successfully pitched the game concept for the project stakeholders.

  • Designed 5 different game modes for specific psychological needs.

  • Investigated the relationship between interest and reward on players with ADHD.

  • Created the game pacing system to boost player retention.

  • Designed over 30 levels segments.

 

Personal Projects

 

Hector & Stella (2018)

Game Jam Project   |   Role: Game Designer

Hector & Stella is a turn-based dungeon crawler, made during Feevale Game Jam, an intern game jam. The theme was "Guiding Dog" and in the game you control Stela, the guiding dog of a powerful wizard named Hector.

Roles in the project:

  • Conceived and pitched the game concept.

  • Established the art direction.

  • Designed 12 levels using the Rational Level Design framework.

  • Utilized redirection techniques to guide the player through the levels.

  • Documented and wrote all dialogues.

  • Crafted all sprites and the UI.

Awards:

  • Feevale Game Jam (2018)   |   Winner

Type 'n Jump (2018)

Game Jam Project   |   Role: Game Designer

Type ‘n Jump is a text-based platformer, made during Ludum Dare 41. The theme was "Combine 2 Incompatible Genres​". It got 90th in the Overall category amongst over 2000 entries, with around 163 ratings.

Roles in the Project:

  • Conceived and pitched the game concept.

  • Designed the level layout to improve player flow.

  • Identified and corrected points of failure and frustration in the level design through playtests.

  • Established the art direction.

  • Crafted all sprites and the UI.

  • Designed and iterated the character movement system.

Awards:

  • Ludum Dare 41   |   90th in the Overall category, amongst over 2000 entries.

About Richard N. Silva

Self-motivated. Creative driven. Quick learner.   |    Toronto, Canada

My name is Richard Nunes da Silva. I am a creative professional with more than 4 years of professional experience in Game Design, Project Management and Creative Direction. Throughout my career, I had the opportunity to work on several amazing projects, which I am proud to share.

I love designing levels, game mechanics and systems to entertain people. In order to achieve the project goals I work closely with other creative professionals, programmers and content managers.

My passion for design and commitment with milestones are my best weapons in any project.

If you have any questions, feel free to contact me.

 

Contact

Are you interested in learning more about my work or how I can help you in future projects? Feel free to contact me!