©2019 by Richard N. Silva.

Guardians of the Waters

Role: Game Designer

Platforms: Mobile | PC

Genre: Educational Game

Release Year: 2018

Duration: 2 years

Team Size: 12

Contractor: Laboratory of Learning Objects (LOA)

Tools Used: Unity, Trello, 3ds Max, Adobe Suite, G Suite, Source Tree, Bitbucket

About the Project

The polluted water of the city is turning people into Pavunas, terrible monsters who love dirt and pollute the rivers! Only our heroes Kai and Nina will be able to restore water quality!

Guardians of the Waters (Guardiões das Águas) is a crossplaftorm (Mobile / PC) educational game about basic sanitation and water treatment, aimed for kids from 8 to 10. It features 6 game modes and is compatible with the Kinect One in the PC version.

The game was developed to be used at Brazilian public schools, with investment from the State Department of Economic Development, Science and Technology (Sdect-RS). 

Roles in the project:

  • Designed 6 different game modes, adapting the gameplay for both platforms (PC and Mobile).

  • Designed over 50 levels segments, using the Rational Level Design framework.

  • Conceived the game proposal document that was pitched and approved by the investors.

  • Documented and wrote most of the script and the dialogues.

  • Oversaw the game look and feel.

  • Guided game test sessions with the target audience.

 

The game will be available for Brazilian public schools in 2019.

All screenshots and video reflect the work of the entire team.

Official Video

English subtitles available.